I have spent a while on this debuging it so that its both easy to use and works without (many) limitations. Hey everybody! I have added a new function to netlib, email. May 1st, 2006, 04:22 Posted By: wraggster Please type legibly (no 'IM speak' or shorthand), and preferably in English (though other languages are OK, too). If you're looking to complain, please do so to the nearest wall instead, because that's a rough equivalent of what complaining to me will get you, and it'll save me the trouble of deleting your email. you may have, just so long as it's CONSTRUCTIVE. A nicer, more streamlined, more user-friendly interfaceįeel free to email me at (hunterxi gmail com) with any thoughts, feedback, ideas, criticism, etc. Better customizability of the engine (like support for images for Vertices) 'Truer' Rope Physics, to make this more of a ROPE Physics Engine and less of a Rubber Band Engine Support for multiple configuration files There are a few things I wanted to implement but wasn't able to (but will soon). * What features aren't implemented in this release that will be? If yoy need a refresher, I'd recommend the revamped version of Whitehawk's old Lua tutorials. (Note: you'll need to know a little Lua to play with some of these features. The presence of tips in the engine (this can also be changed in-engine, though) Gravity (this can be altered in-engine, as well) Here's a list of exactly what you can play around with in the Scenario through the configuration file: I fully intend to continue work on this, and you can expect more releases soon. For now, you can only play around with the engine in the configuration file. For this reason, a few things are a little out-of-whack (for instance, at this point, this is more of an Elastics Engine) and the features are somewhat shallow many you'd take for granted aren't here. In this release, I concentrated on simply getting out a stable release, moreso as a 'proof-of-concept' than a real build or release (not that I don't intend to continue work on it, however). * What features are implemented in this release? rIpe should be 2.0-2.6 compatible, but I don't know for sure, because I don't have a 2.0+ PSP. To my knowledge, any firmware that you can currently use Lua Player on. I wanted to call the software something catchy and easy-to-remember something namely, and so I initially called it "RiPE" (the "i" being lowercase because there is no word in "Rope Physics Engine" beginning with an "i"), but I didn't like the look of that, so I just switched the cases, giving "rIpe". The result, when done well, can be astoundingly realistic. The concept is to create a strand with a whole bunch of fixed segments, all of which are affected seperately by their environment, and by each other. Rope Physics are a study of physics in Videogames centering around the creation of ropes or strands, and how they can be drawn & animated realistically. RIpe is a Rope Physics Engine for the PSP, coded in LUA (meaning you'll need Lua Player - ). rIpe v0.5 - a Rope Physics Engine - by HunterXI. May 1st, 2006, 04:19 Posted By: wraggster Sister Princess & Sister Princess Repure VI Mobile Suit MS Igloo Mokushiroku 0079 Vol.1 Naruto Daigekitotsu! Maboroshi no Chitei Iseki Dattebayo (~Junko Takeuchi, Chie Nakamura. Kaworu Minato in Tokai no Sanzoku Tour (~Group Tamashii) Ghost in the Shell Standalone Complex Compilation Playasia today posted news of the release today of these new Videos/Music for the PSP.ĭ.C. May 1st, 2006, 03:44 Posted By: wraggster Submit News and Releases Here and Contact Us for Reviews and Advertising Here To read more of the post and Download, click here! Please let me know if you have any questions, and ENJOY YOUR HOMEBREW! I'm posting this as an addendum to my book, Hacking the PSP, although this addendum is not sanctioned by Wiley. Well, download my tutorial and get your questions answered! My new tutorial covers firmware versions 1.50, 2.00, 2.01, 2.50, and 2.60, and has step by step instructions for all PSP users wanting to get into homebrew. Struggling to understand homebrew? Not sure what you need to download, buy, whatever? Learn Homebrew the EASY Way with my New Tutorial!
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |